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Megaman x8 alia series#
After all, it’s a good idea to know what direction Capcom is taking the series as a whole in the effort to refresh it for audiences new and old.
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So, I decided to wait until I’d finished that game before starting this write-up. Of course, on the other hand, it seems a bit presumptuous to write up an article without playing the latest game in the series: the aforementioned MegaMan 11, which came out last month. This time around, I’m going to put it out there well before I assume Capcom will make an official announcement of MMX9 – which I’m assuming will come in December, just like last year. You know the old adage: fool me once, shame on you fool me twice, shame on me. The same way Capcom beat me to the punch last year by announcing MM11 well before my Classic series retrospective got posted – which concluded with a virtual obituary for the series. However, I’ve got a gut feeling that if I wait until then to post this write-up, I’m going to get sniped again. Originally, I planned on doing this article as a sort of conclusion to my upcoming MegaMan X retrospective, which is coming out next month in honor of its 25 th anniversary. A dangerous prospect from someone who claims to dislike the series, but I promise I’ll be gentle with my assessment – believe me, my editor will make sure of that. This time, every aspect of design is subject entirely to my whims. Finally, the most important change is that this is a different series: I’m no longer limited to crafting a new game entirely from elements of the games of the past. Second, Capcom has recently been trying to redeem themselves in the eyes of customers and as such, a new MMX game feels way more possible especially with their refreshed approach to game design, remembering the games that brought them to prominence in the first place. For starters, I’ve managed to play the remainder of the series – X6, X7, X8 and Command Mission – which has given me various tips and tricks on how not to build a MegaMan game. Well, a few things have changed from that previous article. You’re probably wondering what’s changed since then that would justify me writing another MMX9 proposal – especially when I’ve made it clear that the MMX series is my least favorite iteration of the MegaMan franchise. The last one I wrote was a few years back, as a part of my “Sum of Its Parts” series. I’ll be honest, this will be the second article I’ve written on the topic of building a new MegaMan X game.